Book Image

KeyShot 3D Rendering

By : Jei Lee Jo
Book Image

KeyShot 3D Rendering

By: Jei Lee Jo

Overview of this book

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
Table of Contents (13 chapters)

Preparing our project


Before we render out any scene, whether an animation or just a still image, we need to make sure our projects are properly set up. This means that the better understanding we have regarding the lighting conditions, materials, shadows, and real-time parameters, the easier it will be to set up our render according to our needs. For this chapter, we will work with our Wacom tablet project again, but this time we are going to create a lineup presentation. We are also going to create a turntable animation using our Cup project.

Let's get started with our Wacom project. Perform the following steps:

  1. Open up KeyShot.

  2. Select Open.

  3. Load up our Wacom_tablet project from where we left off in Chapter 2, Understanding Materials and Textures.

  4. Alternatively, we can open our project from our disc, as we did in the previous projects.

  5. Find Wacom_project_Final.ksp from our disc by navigating to Lessons | Keyshot files.

  6. Click on OK.

  7. From the new menu select the Keep files in one folder option...