Book Image

KeyShot 3D Rendering

By : Jei Lee Jo
Book Image

KeyShot 3D Rendering

By: Jei Lee Jo

Overview of this book

Creating realistic images has been always a meticulous process where setting up the stage is a long and complicated task. KeyShot has simplified this process by allowing us to have a greater amount of control and flexibility in all aspects of the rendering procedure."KeyShot 3D Rendering" provides a series of exercises with a detailed explanation of each part of the pipeline, from importing our model, to texturing, lighting, and rendering. In addition, the book covers in detail how to use all the necessary parameters inside KeyShot and also explains alternative methods to showcase your work."KeyShot 3D Rendering" starts with covering all the basic principles and fundamentals of how to work and navigate in KeyShot. Throughout the book, there will be exercises that will guide and help you to complete the chapter's assignment. Also there will be an explanation of all the terms and parameters used in the exercises.You will learn how to use HDRIs (High Dynamic Range Images) as the primary source for lighting and also how to incorporate backplate images into a scene. You will learn how to create your own materials, textures, and labels. Lastly this book covers camera functions, real-time settings to improve the workflow of your assignments, and also rendering properties.The exercises in the book will provide you with all the tools necessary to bring your models to life and set up your own environment. You will learn how to adjust overall properties accordingly to maximize rendering output.
Table of Contents (13 chapters)

Summary


What we showed in this chapter is just one way to showcase our work. Our goal was to create an image for advertising purposes. We created more versions of our Wacom tablet and changed its colors to add variety and we learned how to add a vignette effect and labels to our final image. We could have rendered out our vignette effect inside KeyShot, but that would have increased render times dramatically; for this reason we decided to add those effects using Photoshop. We recommend that any special effects such as Depth of Field, Vignette, or glows to be done outside of KeyShot since they considerably increase render time.

Lastly, we encourage readers to keep practicing using our cup and the bullet project to create different scenarios and to add the effects we learned in this chapter.