Book Image

OpenGL Development Cookbook

By : Muhammad Mobeen Movania
Book Image

OpenGL Development Cookbook

By: Muhammad Mobeen Movania

Overview of this book

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (15 chapters)
OpenGL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Implementing the free camera


Free camera is the first camera type which we will implement in this recipe. A free camera does not have a fixed target. However it does have a fixed position from which it can look in any direction.

Getting ready

The following figure shows a free viewing camera. When we rotate the camera, it rotates at its position. When we move the camera, it keeps looking in the same direction.

The source code for this recipe is in the Chapter2/FreeCamera directory. The CFreeCamera class is defined in the Chapter2/src/FreeCamera.[h/cpp] files. The class interface is as follows:

class CFreeCamera : public CAbstractCamera
{
public:
  CFreeCamera(void);
  ~CFreeCamera(void);
  void Update();
  void Walk(const float dt);
  void Strafe(const float dt);
  void Lift(const float dt);
  void SetTranslation(const glm::vec3& t);
  glm::vec3 GetTranslation() const;
  void SetSpeed(const float speed);
  const float GetSpeed() const;
protected:
  float speed; //move speed of camera in m...