Book Image

OpenGL Development Cookbook

By : Muhammad Mobeen Movania
Book Image

OpenGL Development Cookbook

By: Muhammad Mobeen Movania

Overview of this book

OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level. OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL. OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
Table of Contents (15 chapters)
OpenGL Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Implementing volume rendering using single-pass GPU ray casting


In this recipe, we will implement volume rendering using single-pass GPU ray casting. There are two basic approaches for doing GPU ray casting: the multi-pass approach and the single-pass approach. Both of these approaches differ in how they estimate the ray marching direction vectors. The single-pass approach uses a single fragment shader. The steps described here can be understood easily from the following diagram:

First, the camera ray direction is calculated by subtracting the vertex positions from the camera position. This gives the ray marching direction. The initial ray position (that is, the ray entry position) is the vertex position. Then based on the ray step size, the initial ray position is advanced in the ray direction using a loop. The volume dataset is then sampled at this position to obtain the density value. This process is continued forward advancing the current ray position until either the ray exits the volume...