Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Initializing the game


The framework part of the game is done. Now we want to implement the graphics and game logic. We can divide the game's code into two parts, one that will be executed only once at the beginning, and one that will be called periodically. We will call the first one the initialization.

This part should be executed as soon as the images are done loading; this is the reason why we will pass it as the end callback for the startPreloading function. This means that at the very beginning we need to add all the images that we will use to the preload list. Then once the user launches the game (for example, by clicking an image with the ID startButton) we will call the preloader.

The following code uses the standard jQuery way to execute a function once the page is ready. I won't give you the complete code here because some of it is quite repetitive, but I will give at least one example of each of the actions performed here and you can always look at the complete source code if you...