Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Collision detection


We will use some sort of collision detection, but a very simple version that is designed only for this situation. In the later chapters, we will see more general solutions, but this isn't necessary here.

There are six spots where collision detection matters in this game; the three lines of packets in the first part, and the three lines of bugs in the second part. Both represent the exact same situation. There is a succession of elements separated by some empty space. The distance between each element is constant along with its size. We don't need to know on which packet the player has jumped or which bugs hit the player, what matters is only if the player stands on a packet or if he/she was hit by a bug.

For this reason we will use the modulo technique we used before to reduce the problem complexity. What we will consider is the following situation:

To know if the player touches the element or not we just need to compare its x co-ordinate with the element position.

The following...