Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Collision detection


This is a very important part of our framework, and we will start by looking at how we will do this for the case of a sprite colliding with the tile map. This situation has the advantage of being easier than the general case, but still using most of the same basic ideas. We will, however, stick with axis-aligned elements. This means that collision with rotated elements will not be shown here.

Colliding with tile maps

Finding which tiles of a tile map collide with a sprite can be divided into two parts. First find a box representing the intersection of the two. Then, list all the sprites in this box. A list of some of the possible intersections is shown in red in the following figure:

This may at first seem complicated, but it becomes much easier if you consider that it's the exact same problem as finding two one-dimensional intersections (one for each axis).

You may not have realized it, but we used a simplified version of one-dimensional intersections in our Frogger clone...