Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Basic setup of the game screen


This is very similar to what we did for the Frogger clone. Here is how we will organize the game screen:

We will have a lot of animations in this game; three for the player, three for each of the two enemies' seven tiles, and two background animations. To make things more readable, we will regroup them. The animations for the player and enemies will each be stored in an object literal, and the animations for the tiles will be stored in an array.

Here is an extract of our code:

var playerAnim = {
    stand: new gf.animation({
        url: "player.png",
        offset: 75
    }),
    walk:  new gf.animation({
        url:    "player.png",
        offset: 150,
        width:  75, 
        numberOfFrames: 10,
        rate: 90
    }),
    jump:  new gf.animation({
        url: "player.png",
        offset: 900
    })
};

var slimeAnim = {
   stand: new gf.animation({
        url: "slime.png"
    }),
    walk: new gf.animation({
        url: "slime.png",
        width...