Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

The complete game


That's it for this game. All the rest of the implementation is taken straight from the game we created in Chapter 4, Looking Sideways. We use the same object-oriented code of the player and the other sprites to resolve the collision between the player and the level.

A good exercise would be to make the enemies move around and attack the player, implement an experience and life bar for the player, and design a bigger world and more NPCs to make the story more interesting. Indeed, that's what makes RPGs so great to write; they are a great medium for telling stories!

Another way you could improve this game is to use an isometric projection instead of an orthogonal one. Explaining how to write a general-purpose isometric engine is outside the scope of this book, but if you want to learn more about this, you could read Making Isometric Social Real-Time Games with HTML5, CSS3, and JavaScript by Andres Pagella (http://shop.oreilly.com/product/0636920020011.do).