Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Summary


In this chapter, you have learned how to use tile maps to their full potential. You can now write a wide variety of games using the techniques you have learned in this chapter and the previous one. You will probably find out that the problems you encounter while writing a game are often the same. The best solution, however, often depends on your game's limitations and constraints.

When you start writing your game, don't try to implement a general solution but instead first focus on your particular situation. The result will most likely be faster, easier to maintain, and will take you less time to implement.

In the next chapter, we will learn how to implement a multilevel game using the platformer we created in Chapter 4, Looking Sideways.