Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Making cheating harder


There is no silver bullet to avoid a cheater in general. This is particularly true with games written in JavaScript, since their source code is so easy to access. Of course, you can obfuscate your code, but that will only slow down someone really motivated to figure out your code. There are, however, a few other techniques that you can use to make it more difficult or less efficient to cheat in your game.

Server-side verification

The safest way to prevent cheating is to move things on the server side. If you remember, that's exactly what we did with the fight mechanism in our MMORPG in Chapter 7, Making a Multiplayer Game. To apply the same paradigm to a platformer would effectively mean transmitting every keystroke to the server and letting the server decide the resulting position for the player.

In most cases, this is not a realistic solution. But you can still use the server-side logic to validate the score submitted by the player. You can have a series of invisible...