Book Image

jQuery Game Development Essentials

By : Selim Arsever
Book Image

jQuery Game Development Essentials

By: Selim Arsever

Overview of this book

jQuery is a leading multi-browser JavaScript library that developers across the world utilize on a daily basis to help simplify client-side scripting. Using the friendly and powerful jQuery to create games based on DOM manipulations and CSS transforms allows you to target a vast array of browsers and devices without having to worry about individual peculiarities."jQuery Game Development Essentials" will teach you how to use the environment, language, and framework that you're familiar with in an entirely new way so that you can create beautiful and addictive games. With concrete examples and detailed technical explanations you will learn how to apply game development techniques in a highly practical context.This essential reference explains classic game development techniques like sprite animations, tile-maps, collision detection, and parallax scrolling in a context specific to jQuery. In addition, there is coverage of advanced topics specific to creating games with the popular JavaScript library, such as integration with social networks alongside multiplayer and mobile support. jQuery Game Development Essentials will take you on a journey that will utilize your existing skills as a web developer so that you can create fantastic, addictive games that run right in the browser.
Table of Contents (17 chapters)
jQuery Game Development Essentials
Credits
About the Author
About the Reviewer
www.PacktPub.com
Preface
Index

Touch control


Until now we've only talked about the problematic parts of mobile devices, but there are also advantages that come with these devices. Touch screens allow for a very interesting game mechanism (and multi-touch screens even more so).

In this section, we will implement two different ways of controlling our game with touches, but it's really a field where you can be creative and find novel and engaging ways for the player to interact with your game. What is important to know is that the API for touch control is not standard, and mobile devices may implement it with some differences. Nevertheless, the code shown in the following section should work on iOS and on recent versions of Android.

Both interfaces we will implement are based on the same basic idea: the whole screen is a joypad, and no visible UI elements are used. The advantage of this is that the bigger the surface used for control, the more precise the control. The disadvantage is that you need to explain to the user how...