Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By : Ryan Henson Creighton
Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – enter the hero


Because the hero from our last game does a lot of the same stuff we want our spaceship to do, we really only have to replace the dude with the ship for fast, fun results.

  1. In the Project panel, find the Hero Ship model and drag it into the Scene.

  2. In the Hierarchy panel, click on the gray arrow to expand the Character Prefab.

  3. Delete the child object called Armature.

  4. Click on Continue if Unity warns you about losing the connection to the Prefab. Aaand... poof! No more dude.

  5. In the Hierarchy panel, drag the heroShip model into the recently gutted Character prefab. (Do this all within the Hierarchy panel—not in the Project panel.)

  6. In the Inspector panel, punch in all of the default transform values (or choose Reset Position by clicking on the little black gear icon) for the heroShip. Then tweak the rotation:

    Position: X:0, Y:0, Z:0

    Rotation: X:0, Y:-180, Z:-180

    Scale: X:1, Y:1, Z:1

  7. In the Hierarchy panel, click to select the parent, the Character prefab.

  8. In the Inspector...