Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By : Ryan Henson Creighton
Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – do some housekeeping


We're most of the way to a brand new game, and we barely broke a sweat! Let's take a moment to rename a few things before we make some script adjustments.

  1. Rename the Bomb and Character Prefabs EnemyShip and HeroShip, respectively. You should make this change in both the Hierarchy and Project panels.

  2. In the Project panel, rename the Character Script to HeroShip.

  3. Likewise, rename the FallingObject Script to EnemyShip.

    Note

    If you've been working through the book using the C# examples, you should also rename the class inside the script when you rename the script file.

  4. In the Hierarchy panel, click to select the EnemyShip Prefab (formerly the Bomb Prefab).

  5. Hover your mouse cursor over the Scene view and press the F key to focus in on the EnemyShip. You may notice that the Sphere Collider is too large. Let's fix that.

  6. In the Inspector panel, change the radius of the Sphere Collider to 1.7.

  7. Click on the Apply button to apply these changes to the source Prefab when...