Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By : Ryan Henson Creighton
Book Image

Unity 4.x Game Development by Example: Beginner's Guide - Third Edition

By: Ryan Henson Creighton

Overview of this book

Unity is one of the biggest game engines in the world, providing the user with a range of important tools that they need to bring their ideas into reality. Beginner game developers are optimistic, passionate, and ambitious, but that ambition can be dangerous! Too often, budding indie developers and hobbyists bite off more than they can chew. Games like Angry Birds, Cut the Rope, and Fruit Ninja are fun, simple games that have delighted players and delivered big profits to their creators. This is the perfect climate for new game developers to succeed by creating simple games with Unity, starting today. This book teaches you the ins and outs of the unique Unity game engine interface. Clear and concise code examples written in both Unity Javascript and C# take you through the step-by-step process of building five small, functional games. With this understanding you can start making your own mark on the game industry! With absolutely no programming or game development experience, you will learn how to build five simple games in Unity by following step-by-step instructions, peppered with amusing analogies and anecdotes from an experienced indie developer. Following a primer on simplifying your game ideas to that single “something” that keeps players coming back for more, dive into the Unity game engine by creating a simple bat-and-ball game. From there, you'll build a complete memory game using only the Unity GUI system. After building a 2.5D mouse avoider game, you'll learn how to re-skin the project to completely change the game's theme. Incorporating everything you've learned, you'll return to complete the bat-and-ball game by adding scoring, replay flow, sound effects, and animations. Finally, in the new bonus chapter, you'll program some simple AI (Artificial Intelligence) for a tic tac toe game. "Unity 4.x Game Development by Example" is a fun and light-hearted exploration of one of the most powerful game engines on the market today. Find out what all the fuss is about by getting up to speed using this book!
Table of Contents (22 chapters)
Unity 4.x Game Development by Example Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – winning is everything


To determine the best course of action for the computer opponent, we need to create a prioritized list of rules for the computer to follow when deciding how to place a piece, which changes depending on the situation on the board. Let's pretend we are the computer, and we see this situation:

It wouldn't make sense to place an O anywhere but in X's way—otherwise, the computer loses. So we have our first rule:

  • Block opponent from winning

Now let's look at this situation:

Sure, X is about to win, but O also has an opportunity to win. Which is more important: for O to keep X from winning, or for O to win? Clearly, it's more important for O to claim victory and win the game. So we have our second rule:

  • Win

We just said that it's more important for O to claim victory than to block X, so we've also established a preferred order for these two rules:

  • Win

  • Block

Notice that our two statements are already written in pseudocode. Win() and Block() could just as easily be...