Book Image

HTML5 Game Development Hotshot

By : Seng Hin Mak, Makzan Makzan (Mak Seng Hin)
Book Image

HTML5 Game Development Hotshot

By: Seng Hin Mak, Makzan Makzan (Mak Seng Hin)

Overview of this book

Table of Contents (15 chapters)
HTML5 Game Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Hotshot challenges


There are always improvements in game development. The following sections act as suggestions that can further enhance the game.

Storing the data in local storage

Currently, the game restarts every time a page is refreshed. We can keep progress by saving the completed level locally. Furthermore, we can store the current level that is in progress so a player resumes at the exact point they left the game. We are going to discuss local storage in Project 5, Building an Isometric City Game, when creating the isometric city-building game.

Collecting stars

A level-unlocking game usually works better with stars collection. In each quest level, we can define three levels of achievement. Each achievement rewards the player with one star. For example, completion of a quest can be worth the first star, no-undo is worth the second star, and the final star is awarded only when a player completes the level very fast.

Then, we may have a total count of all the collected stars, and it can be used to unlock new quests or even unlocking new abilities to help player advances.