Book Image

HTML5 Game Development Hotshot

By : Seng Hin Mak, Makzan Makzan (Mak Seng Hin)
Book Image

HTML5 Game Development Hotshot

By: Seng Hin Mak, Makzan Makzan (Mak Seng Hin)

Overview of this book

Table of Contents (15 chapters)
HTML5 Game Development HOTSHOT
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Hotshot challenges


We have completed the project. The game is fun to play, but it is just the beginning. Here are some suggestions that we can use to further improve the game.

Providing more statistics

In this kind of game that needs a strategy to play, players may be interested in game statistics. It would be nice to let a player know how much damage is done in each wave or how much energy is collected. The player would be able to explore different strategies by comparing the statistics among their gameplays.

Managing scenes

We skipped the scene management in this project to focus more on making the gameplay complete. Now it's time to add scene management. We can show a starting scene where players can start from wave one or start from the last cleared wave. In the game over scene, we may display the statistics that we discussed in the previous section, for example, how many enemies have been killed.

Adding a pause button

We are using a ticker to provide a global timer. When we pause the timer...