The CryENGINE Free SDK ships with complete source access to the game logic library, CryGame.dll
. This dynamic library is responsible for the main part of game features, as well as the initial game startup process.
Note
A library is a collection of existing classes and functions that can be integrated into other projects. In Windows, the most common form of library is a Dynamic Link Library , or DLL , which uses the .dll
file extension.
To start off, open the main sample folder, and navigate to Code/Solutions/
, in which a Visual Studio solution file named CE Game Programming Sample.sln
should be present. Double-click on the file and Visual Studio should start up, displaying the included projects (see the following breakdown).
Note
A solution is a structure for organizing projects in Visual Studio. The solution contains information on projects in a text-based .sln
file, as well as a .suo
file (user-specific options).
To build the project, simply press F7 or right-click on the CryGame project in the Solution Explorer and select Build.
You just compiled CryGame.dll
, which should now be present in the binary folder. (Bin32
for 32-bit compilation, Bin64
for 64-bit). Launching the sample application will now load the .dll
file containing the source code you compiled.
The solution includes the following three projects, one of which compiles to a .dll
file.
The CryGame project includes the underlying game logic used by the engine. This compiles to CryGame.dll
.