Book Image

CryENGINE Game Programming with C++, C#, and Lua

Book Image

CryENGINE Game Programming with C++, C#, and Lua

Overview of this book

CryENGINE is a complete 3D game development solution that can run on multiple platforms. It is orientated around giving intuitive tools to the developer. A variety of interactive video games can be created using CryENGINE. CryENGINE is one of the most beginner-friendly engines out there to learn. If you are interested in diving into the various systems and understanding their workings in a way that is easily understood, then this book is for you. This book provides you with the knowledge to tame the powerful but hard-to-master CryENGINE. CryENGINE Game Programming with C++, C#, and Lua dives into the various systems and explains their workings in a way that can be easily understood by developers of all levels. It provides knowledge on the engine along with step-by-step exercises and detailed information on the backend implementation of the subsystems, giving you an excellent foundation to build upon when developing your own CryENGINE games. Written by developers with years of CryENGINE experience, this book breaks down the common confusion that encompasses the CryENGINE engine code, guiding you through a series of chapters aimed towards giving you the ability to create your own games in a rapid yet productive fashion. You will learn everything you need to know in order to create your own CryENGINE-powered games as well as detailed information on how to use the engine to your advantage. By teaching systems such as audio, particle effects, rendering, AI, networking, and more, we'll be exposing the most inner parts of CryENGINE that commonly confuse programmers. If you want to quickly gain the knowledge required to create your own CryENGINE game title, then this book is for you.
Table of Contents (19 chapters)
CryENGINE Game Programming with C++, C#, and Lua
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Debugging the game logic


Keeping your code bug-free can be very difficult, especially if you only rely on your debugger. CryENGINE exposes a number of systems for aiding the debugging of your code, even when you're not attached to the running process.

Always keep in mind which configuration you build the GameDll with. This can be changed before building your project in Visual Studio, as shown in the following screenshot:

By default, there are three primary configurations as shown in the following table:

Configuration name

Description

Profile

Used when developing the application, makes sure debug databases are generated.

Debug

Used when you need compilation optimizations turned off, as well as extra CryENGINE helpers that are turned on specifically for this mode.

Release

This mode is meant to be used earlier for final builds that are sent to end users.

This configuration does a bunch of things, including disabling the generation of debug databases and multiple debug-only CryENGINE systems...