Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

The Object Toolbar


So far, when we created brushes, we created blocks defined by an imaginary cube in 3D space. Hammer's default brush type is the block. But this can be changed by modifying the Objects property of the Object Toolbar.

Click on the objects drop-down field to select either the arch, block, cylinder, torus (donut), sphere, spike, or a wedge object.

Creating cylinders

Cylinders are created by selecting cylinder from the Objects drop-down list. They're created just like boxes are except you specify how many sides you would like the cylinder to have.

Upon creation, the top of the cylinder will face up, aligned with the z axis. This means that you will need to rotate the object to be in the final position you wanted. You can change which direction the object originally faces in the options menu. Navigate to Tools | Options | 2D Views and select the Reorient primitives on creation in the active 2D view option.

Cylinders, cones, arches, and tori will now face the active 2D view when created...