Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


There was a lot covered in this chapter. By now, you know the ins and outs of the Texture Application Tool. You can save a lot of time by utilizing the align buttons, and making a terrain is easy with the flexible displacement tool. Decals and overlays can help break up a stretch of repetitive textures, and since models are simple for the engine to render, you can pepper a map with detail without stressing the game engine!

Get your creative juices flowing because importing custom content is next!