Creating textures is pretty easy once the proper folder structure is set up, and importing custom content is as simple as placing the proper files into the correct folders. Sounds go in the sound
folder, models go in the models
folder, and materials go into the materials
folder. Custom models are created in third-party modeling applications such as Blender, 3DSMAX, or Maya. Prepare to bring some light into your world because next up is lighting!
Source SDK Game Development Essentials
By :
Source SDK Game Development Essentials
By:
Overview of this book
Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with the Source SDK
Grasping Hammer
Shaping Your World
Textures, Terrain, and Props
Importing Custom Content
Lighting and Compiling
Triggers and the Input/Output System
Trains and Camera Systems
NPC Movement Basics
Advanced NPC Scripting
Source Particle Editor
Index
Customer Reviews