Book Image

Source SDK Game Development Essentials

By : Brett Joseph Bernier
Book Image

Source SDK Game Development Essentials

By: Brett Joseph Bernier

Overview of this book

Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating your first trigger


A trigger, vaguely, is any external input that causes an event or a series of events to start. Walking into a pre-defined area can cause a door to open. Using a button can turn on a light. Shooting at an enemy soldier can cause more soldiers to shoot back at you. All these situations are examples of triggers, and these triggers are handled with Source's Input/Output system. One of the simplest things we can do with the Input/Output (I/O) system is open a door with a trigger_once entity.

Creating a trigger once entity

A trigger_once entity is a brush-based entity that will initiate a sequence of events (fire outputs), when it collides with the player. So our trigger's input will be the player colliding with the brush, and our trigger's output will be opening a door.

Create two rooms with a door-textured brush separating them. Turn the door-textured brush into func_door entity and then let's take a quick look at the func_door properties.

Giving an entity a Name allows...