The examples in this chapter were just the tip of the iceberg. There's so much you can do with func_tracktrain and point_camera entities. Func_tracktrains can be ridden, hidden, and targeted by other entities. Point_cameras and point_viewcontrols entities can add another dimension of depth and immersion to your worlds. Making blocks and models move is fun, but the real magic starts to happen when you add NPCs into the mix. NPC movement is next; buckle up!.
Source SDK Game Development Essentials
By :
Source SDK Game Development Essentials
By:
Overview of this book
Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with the Source SDK
Grasping Hammer
Shaping Your World
Textures, Terrain, and Props
Importing Custom Content
Lighting and Compiling
Triggers and the Input/Output System
Trains and Camera Systems
NPC Movement Basics
Advanced NPC Scripting
Source Particle Editor
Index
Customer Reviews