Thus far, you have learned how to control one NPC at a time using path_corners, scripted_sequences, and actbusy routines. Path_corner NPC commands can be controlled with the NPC spawn behavior or with aiscripted_schedule entities. Scripted_sequences are a fantastic way to bring some more life into NPCs. The next chapter focuses on NPC interaction and squad commands. We'll also be diving into other uses of hint nodes and aiscripted_schedules. What are you waiting for?
Source SDK Game Development Essentials
By :
Source SDK Game Development Essentials
By:
Overview of this book
Table of Contents (18 chapters)
Source SDK Game Development Essentials
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Getting Started with the Source SDK
Grasping Hammer
Shaping Your World
Textures, Terrain, and Props
Importing Custom Content
Lighting and Compiling
Triggers and the Input/Output System
Trains and Camera Systems
NPC Movement Basics
Advanced NPC Scripting
Source Particle Editor
Index
Customer Reviews