Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By : INNES BORKWOOD
Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By: INNES BORKWOOD

Overview of this book

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.
Table of Contents (20 chapters)
Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

How we'll learn to use Stencyl


All that is needed to follow the tutorials in this book are a desktop computer—Microsoft Windows, Mac OS X, or Linux will do just fine, along with the free version of Stencyl that can be downloaded from www.stencyl.com. The free version of Stencyl can be used to develop and publish Flash and HTML5 games, and it can also be used to develop and test games for desktop computers and mobile devices. If you want to publish games for platforms other than Flash and HTML5, then you'll need to pay for an annual subscription to Stencyl in order to access the additional publishing features.

A great way to learn to use a tool such as Stencyl is to complete a practical project, and over the course of this book, we will develop a game from a blank screen right through to completion, learning all the important features of Stencyl along the way.

The game will start in a very basic form and as we progress, we will use the tools within Stencyl to add features to our game until we have a final product that demonstrates many of the characteristics that a professional game should exhibit.

Later in this chapter, we'll install Stencyl and run some test games to ensure that everything is working properly. Then, in Chapter 2, Let's Make a Game!, we'll jump straight in and create a game with a character that we can control as it runs and jumps across a scrolling jungle scene and interacts with an interesting environment.

We're going to experience some amazing results very quickly, so the learning process is going to be fast paced and fun!

The following screenshot was captured while developing the game in Chapter 2, Let's Make a Game!, so it can be seen how quickly we will be progressing through the development of our game.