Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By : INNES BORKWOOD
Book Image

Learning Stencyl 3.x Game Development: Beginner's Guide

By: INNES BORKWOOD

Overview of this book

Creating video games has traditionally been a long and complicated process, requiring years of experience and a vast array of skills. However, with the introduction of comprehensive game-development toolkits such as Stencyl, the fun has returned to the art of game-creation ‚Äì anyone who has the desire to create their own video game can now do so with almost any desktop computer and a free software download from the Internet!Learning Stencyl 3.x Game Development: Beginner's Guide will put you on the fast-track to learning the essentials of the powerful Stencyl game-development toolkit. You will develop a complete, ready-to-publish video game including in-game advertising, by following the clear, step-by-step tutorials, supported by numerous screenshots and practical examples.This book will guide you through all the important steps required to develop and publish your video game. Starting with the installation and testing of the Stencyl toolkit, you will very quickly advance to the fun and exciting process of creating a playable game. The step-by-step tutorials will guide you from a blank screen, right through to giving your game that final polish and sharing it with the rest of the world. Whilst developing your feature-complete video game, you will learn how to easily detect collisions in your game using Stencyl's built-in physics engine. You'll discover how to use the powerful animation tools included in Stencyl's toolkit, and you'll find out how to make your game shine with sounds and visual special effects. You will also discover how Stencyl makes it easy to utilize the touch-screen and accelerometer features of smartphones and tablet computers. You will learn all the essential skills required to develop a video game from scratch ‚Äì right through to publishing a game on the Internet and testing games  on the most popular mobile devices.
Table of Contents (20 chapters)
Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – making the statues disappear after a delay


The game file that needs to be imported and loaded for this session is 5961_04_09.stencyl.

Let's create a timer that will remove each statue from the scene after a specified delay, Now perform the following instructions:

  1. If the Drop Actors Randomly tab is open, then close the tab.

  2. On the Dashboard, click on Actor Behaviors.

  3. Create a new actor behavior called Manage Statues.

  4. Click on +Add Event and select Time from the menu.

  5. Click on the After N seconds icon.

  6. Change the name of the After N Seconds event to Kill statues.

  7. In the do after … seconds block, enter the number 5 into the textbox.

  8. The Actor section button in the instruction block palette should already be selected, so click on the gray Properties category button in the palette.

  9. Drag the blue kill Self block onto the orange do after 5 seconds block, as shown in the following screenshot:

  10. Click on the green Attach to Actor Type button above the instruction blockpalette, and double-click...