Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

Browser compatibility


Anyone who has done any web development at all has quickly developed a very deep, profound, and thorough hatred towards the way different browsers interpret and render the same code. However, if we dig a bit deeper into this phenomena, and look for the root cause of these discrepancies, it will surprise some people to realize that the problem is not what it seems. While finding the cause for rendering differences is easy, for example, some browsers define the box model differently, finding the cause for differences in code may not be so clear. Surprisingly, some developers seem to despise the JavaScript language because some code runs differently in some browsers. However, the truth of the matter is that JavaScript is actually quite portable, and its API is quite stable and consistent.

Believe it or not, most of these headaches are caused by the DOM API, and not JavaScript itself. Some browsers register DOM-related events one way, while other browsers don't acknowledge...