Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

Web sockets


If you've ever thought about creating a high performance multiplayer game in HTML5 then the new web sockets API is just the thing you've been looking for. If you haven't done much with socket programming before, this is what you've been missing: instead of establishing a connection to a server each and every time a resource needs to be requested, a socket simply creates a connection once, then the client and server can communicate back and forth over that same connection. To put it another way, imagine making a phone call to someone, saying "Hello", then hanging up the phone after the other person says "Hello" back to you. Then, you call that person again, wait for them to pick up the phone and once you're both ready, you ask the person on the other side of the line how he or she is doing. After receiving an answer, you again hang up the phone. This continues for the duration of the conversation, where you only ask a question at a time (or make a single statement at a time),...