Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

Upcoming CSS features


One of my favorite things about the Open Web is that it is also a living web. As new ideas arise and as new needs manifest themselves, it becomes a matter of time until new features are introduced into a spec. A perfect example of this is CSS, where recently there have been a few new features added to the spec. Best of all, most browser vendors are quite proactive at bringing these new features to their browsers.

In this next section we will look at three new features of CSS, namely CSS shaders, CSS columns, and CSS regions and exclusions. To give you an idea of how active the development of these features is, we will discuss the first feature CSS shaders, which was recently renamed as CSS custom filters. Talk about a fast moving development life cycle.

Programming in the bleeding edge

Although most of the content in this book is somewhat new and state of the art, the majority of the HTML5 features and APIs discussed so far are fairly stable. By that, I mean that just...