Book Image

Learn HTML5 by Creating Fun Games

By : Rodrigo Silveira
Book Image

Learn HTML5 by Creating Fun Games

By: Rodrigo Silveira

Overview of this book

HTML is fast, secure, responsive, interactive, and stunningly beautiful. It lets you target the largest number of devices and browsers with the least amount of effort. Working with the latest technologies is always fun and with a rapidly growing mobile market, it is a new and exciting place to be."Learn HTML5 by Creating Fun Games" takes you through the journey of learning HTML5 right from setting up the environment to creating fully-functional games. It will help you explore the basics while you work through the whole book with the completion of each game."Learn HTML5 by Creating Fun Games" takes a very friendly approach to teaching fun, silly games for the purpose of giving you a thorough grounding in HTML5. The book has only as much theory as it has to, often in tip boxes, with most of the information explaining how to create HTML5 canvas games. You will be assisted with lots of simple steps with screenshots building towards silly but addictive games.The book introduces you to HTML5 by helping you understand the setup and the underlying environment. As you start building your first game that is a typography game, you understand the significance of elements used in game development such as input types, web forms, and so on.We will see how to write a modern browser-compatible code while creating a basic Jelly Wobbling Game. Each game introduces you to an advanced topic such as vector graphics, native audio manipulation, and dragging-and-dropping. In the later section of the book, you will see yourself developing the famous snake game using requestAnimationFrame along with the canvas API, and enhancing it further with web messaging, web storage, and local storage. The last game of this book, a 2D Space shooter game, will then help you understand mobile design considerations.
Table of Contents (14 chapters)

Summary


This chapter was dedicated to mobile development with the new HTML5 APIs available. We talked about the huge opportunity for game developers in the open web platform with regards to mobile devices as well as some of the main challenges associated with it. We talked about some best practices with mobile web development, which include degrading gracefully and enhancing progressively, designing for all finger sizes, saving battery life wherever possible, planning for offline game play, and offering a desktop version of your application.

The final two APIs presented in this chapter were CSS media queries and JavaScript touch events. Media queries allow us to check for other properties of the user agent viewing the document, such as viewport width, height, resolution, orientation, and so on. Depending on the properties set on the user agent executing our application, we can use media queries to load different CSS rules and documents, effectively modifying the document style at run time...