Book Image

Learning C# by Developing Games with Unity 3D Beginner's Guide

By : Terry Norton
Book Image

Learning C# by Developing Games with Unity 3D Beginner's Guide

By: Terry Norton

Overview of this book

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity. "Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code. The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference. The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference. If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!
Table of Contents (21 chapters)
Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – opening LearningScript in MonoDevelop


Unity will synchronize with MonoDevelop the first time you tell Unity to open a file for editing. The simplest way to do this is just double-click on LearningScript in the Scripts folder.

  1. In Unity's Project tab, double-click on LearningScript:

What just happened?

MonoDevelop started with LearningScript open, ready to edit.

Watching for a possible "gotcha" when creating script files in Unity

Notice line 4 in the previous screenshot:

public class LearningScript : MonoBehaviour

The class name LearningScript is the same as the file name LearningScript.cs. This is a requirement. You probably don't know what a class is yet, that's ok. Just remember that the file name and the class name must be the same.

When you create a C# script file in Unity, the filename, in the Project tab, is in Edit mode, ready to be renamed. Please rename it right then and there. If you rename the script later, the filename and the class name won't match. The filename would change, but line 4 would be this:

public class NewBehaviourScript : MonoBehaviour

This can easily be fixed in MonoDevelop by changing NewBehaviourScript on line 4 to the same name as the filename, but it's much simpler to do the renaming in Unity immediately.

Fixing sync if it isn't working properly

So what happens when Murphy's Law strikes and syncing just doesn't seem to be working correctly? Should the two apps somehow get out-of-sync as you switch back-and-forth between the them, for whatever reason, do this:

  • Right-click on Unity's Project window and select Sync MonoDevelop Project. MonoDevelop will re-sync with Unity.

Pop quiz – dealing with scripts

Q1. As a beginner, what's the biggest obstacle to be overcome to be able to write C# code?

Q2. The Scripting Reference supplies example code and a short description of what the code does. What do you use to get full detailed descriptions of Unity's Components and features?

Q3. The Scripting Reference is a large document. How much it should you know before attempting to write any scripts?

Q4. When creating a script file in Unity, when is the best time to name the script file?