Book Image

Learning C# by Developing Games with Unity 3D Beginner's Guide

By : Terry Norton
Book Image

Learning C# by Developing Games with Unity 3D Beginner's Guide

By: Terry Norton

Overview of this book

For the absolute beginner to any concept of programming, writing a script can appear to be an impossible hurdle to overcome. The truth is, there are only three simple concepts to understand: 1) having some type of information; 2) using the information; and 3) communicating the information. Each of these concepts is very simple and extremely important. These three concepts are combined to access the feature set provided by Unity. "Learning C# by Developing Games with Unity 3D Beginner's Guide" assumes that you know nothing about programming concepts. First you will learn the absolute basics of programming using everyday examples that you already know. As you progress through the book, you will find that C# is not a foreign language after all, because you already know the words. With a few keywords and using substitution, before you know it, you'll be thinking in code. The book starts by explaining in simple terms the three concepts you need for writing C# code and scripts: 1) variables to hold information; 2) methods (functions) to use the information; and 3) Dot Syntax to communicate the information where it's needed. The book builds on these concepts to open up the world of C# coding and Unity scripting. You will use this new power to access the features provided in Unity's Scripting Reference. The first half of this book is devoted to the code writing beginner. The concepts of variables, methods, Dot Syntax, and decision processing are fully explained. Since C# is an actual programming language, we take advantage of this to develop a State Machine to help control and organize each phase of a Unity project. Once the basic programming concepts are established and we have some State Machine organization, the features and power of Unity are accessed using the Scripting Reference. If you're looking to learn C# for Unity then this is the book that offers everything you need and more - so discover what C# offers today and see your work come to life as complete games!
Table of Contents (21 chapters)
Learning C# by Developing Games with Unity 3D Beginner's Guide
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – creating a GameData script


We could create a regular C# class for this, but we want to be able to assign some values in Unity's Inspector, so we'll create a Unity C# Script instead. There are times when you will want to use the Inspector, and other times, when assigning values in code is better.

To start, we are going to create three variables to store the images used for the three splash screens in BeginState, WonStates, and LostStates.

Note

By now, you should know how to create a C# Script in Unity or in MonoDevelop. From now on, you should simply create the script using whichever is most convenient at the time.

  1. In the Scripts folder, create a new C# Script named GameData, containing the following code:

    using UnityEngine;
    using System.Collections;
    
    public class GameData : MonoBehaviour
    {
      public Texture2D beginStateSplash;
      public Texture2D lostStateSplash;
      public Texture2D wonStateSplash;
        
      void Start ()
      {
      }
      
      void Update ()
      {
      }
    }
  2. Attach this GameData script...