Book Image

Gideros Mobile Game Development

By : Arturs Sosins
Book Image

Gideros Mobile Game Development

By: Arturs Sosins

Overview of this book

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game. By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.
Table of Contents (12 chapters)

Setting up our project


Open up Gideros Studio and create a new project. Let's call it MashballsClone. While we are there, let's create the main.lua file for our initial code and also create the images folder to store our images in.

Just to make our project more maintainable, it is better to copy the files of the Gideros project in the same folders as you add them inside Gideros Studio. For example, create the images folder (and any other folder we will be creating) in your filesystem, and before you add images to Gideros project folder, copy them into the corresponding folder and only then add it in Gideros Studio. That way the structure will be the same for both Gideros project and your filesystem.

Now let's do the necessary settings. Right-click on the MashballsClone folder inside the Project pane and select Properties. Click on the iOS tab and select For iPhone and iPad as value for both Retina Display and Autorotation, which means we will support both iPads and iPhones with Retina display...