Book Image

Gideros Mobile Game Development

By : Arturs Sosins
Book Image

Gideros Mobile Game Development

By: Arturs Sosins

Overview of this book

Have you ever had an interesting idea for a mobile game? Have you ever wanted to jump on the mobile app bandwagon? Developing a mobile game has never been so fun and easy, and with the vast amount of smartphone users, it may also become a profitable thing to do. Gideros is a Lua-based framework that facilitates effortless native iOS and Android application development along with hardware acceleration. Gideros also comes with a built-in box2D physics engine and extended memory management features to make mobile game development a breeze. Gideros Mobile Game Development shows you how to develop an original and exciting game in Gideros, helping you create your very first project and guiding you through the configuration of settings and assets to help you target devices with different resolutions. This book teaches you everything you need to know about Gideros, from installing Gideros on your operating system to creating and efficiently managing your Gideros projects and creating your very first game, all with the help of well explained examples. You will learn how to quickly create game prototypes in Gideros, how to test and set up projects to automatically target devices with different resolutions, and how to polish your prototype with animations, sounds, tweens, and even physics to create your very first cross-platform game. By the end of this book, you will have learned everything you need to create visually stunning physics and exciting cross-platform games using Gideros.
Table of Contents (12 chapters)

Improving gameplay


There are a lot of ways to improve the player experience, starting from the gameplay of the game logic itself to polishing the interface of the rest of the game scenes. It was difficult to decide what exactly to include showing some cool improvements. So, I decided to make one improvement to the pack selection. This improvement will allow switching between packs using swipe gesture. And there are also other improvements to show you how to implement the key element of Mashballs game, controlling main ball using touch input in a magnet-like style..

Changing level packs by using the swipe gesture

Currently we can only switch the packs by clicking on the corresponding button. But for most of the mobile users, it might seem pretty natural to switch these kinds of screens by swiping their finger to the left or right direction. Let's implement this for user's convenience.

Starting with MouseDown

Let's start with a handle for the MOUSE_DOWN event. Inside it we will set the self.isFocus...