Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


We have covered a lot of complex subjects in this chapter, and the concepts and ideas will take some time to sink in. We have covered the ability to easily create classes without having to rewrite a lot of similar functionality and the use of inheritance and how it allows us to share code between similar classes. We looked at polymorphism and how it can make object management a lot cleaner and reusable while abstract base classes took our inheritance knowledge up a notch by creating the blueprint we want all of our objects to follow. Finally, we put all our new knowledge into the context of our framework.