Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Putting it all together


We can now put all of this knowledge together and implement as much as we can into our framework, with reusability in mind. We have quite a bit of work to do, so let's start with our abstract base class, GameObject. We are going to strip out anything SDL-specific so that we can reuse this class in other SDL projects if needed. Here is our stripped down GameObject abstract base class:

class GameObject
{
public:

  virtual void draw()=0;
  virtual void update()=0;
  virtual void clean()=0;

protected:

  GameObject(const LoaderParams* pParams) {}
  virtual ~GameObject() {}
};

The pure virtual functions have been created, forcing any derived classes to also declare and implement them. There is also now no load function; the reason for this is that we don't want to have to create a new load function for each new project. We can be pretty sure that we will need different values when loading our objects for different games. The approach we will take here is to create a new...