Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Input handling


We have now got our objects moving based on velocity and acceleration, so next we must introduce some way of controlling this movement through user input. SDL supports a number of different types of user interface devices including joysticks, gamepads, mouse, and keyboard, all of which will be covered in this chapter, along with how to add them into our framework implementation.

Creating our input handler class

We will create a class that handles all device input, whether it is from controllers, keyboard, or mouse. Let's start with a basic class and build from there. First we need a header file, InputHandler.h.

#include "SDL.h"
class InputHandler
{
public:
  static InputHandler* Instance()
  {
    if(s_pInstance == 0)
    {
      s_pInstance = new InputHandler();
    }

    return s_pInstance;
  }

  void update();
  void clean();

private:

  InputHandler();
  ~InputHandler() {}

  static InputHandler* s_pInstance;
};
typedef InputHandler TheInputHandler;

This is our singleton...