Book Image

SDL Game Development

By : Shaun Mitchell
5 (1)
Book Image

SDL Game Development

5 (1)
By: Shaun Mitchell

Overview of this book

SDL 2.0 is the latest release of the popular Simple DirectMedia Layer API, which is designed to make life easier for C++ developers, allowing you simple low-level access to various multiplatform audio, graphics, and input devices.SDL Game Development guides you through creating your first 2D game using SDL and C++. It takes a clear and practical approach to SDL game development, ensuring that the focus remains on creating awesome games.Starting with the installation and setup of SDL, you will quickly become familiar with useful SDL features, covering sprites, state management, and OOP, leading to a reusable framework that is extendable for your own games. SDL Game Development culminates in the development of two exciting action games that utilize the created framework along with tips to improve the framework.
Table of Contents (16 chapters)
SDL Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using the SDL_mixer extension for sound


The SDL_mixer extension has its own Mercurial repository that can be used to grab the latest source for the extension. It is located at http://hg.libsdl.org/SDL_mixer. The TortoiseHg application can again be used to clone the extension's Mercurial repository. Follow these steps to build the library:

  1. Open up TortoiseHg and press CTRL+SHIFT+N to start cloning a new repository.

  2. Type http://hg.libsdl.org/SDL_mixer into the source box.

  3. The Destination will be C:\SDL2_mixer.

  4. Hit Clone and wait for completion.

  5. Navigate to C:\SDL2_mixer\VisualC\ and open SDL_mixer.vcproj in Visual Studio 2010.

  6. As long as the x64 folder outlined in Chapter 2, Drawing in SDL was created, the project will convert with no issues.

  7. We are going to build the library without MP3 support as we are not going to need it, and also it does not work particularly well with SDL 2.0.

  8. Add MP3_MUSIC_DISABLED to the Preprocessor Definitions in the project properties, which can be found by navigating...