Book Image

Direct3D Rendering Cookbook

Book Image

Direct3D Rendering Cookbook

Overview of this book

Table of Contents (19 chapters)
Direct3D Rendering Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Further Reading
Index

Introduction


In this chapter, we will look at implementing physics and simulations into our scene rendering. We will first look at a CPU-based physics engine, and then we will explore the power of the GPU to simulate waves and render millions of particles.