Basic Particle System
objects in Unity don't look very distinct; by default, they emit white particles in an inverted cone shape that slowly travel upwards, as shown in the following screenshot:
Before you knew about shaders, it was impossible to change the color or graphical effects on any Particle System
object. However, you now know how to create materials with custom shaders that can be applied to any game object, including Particle System
objects:
The torch effect in the preceding example makes use of the Emission, Shape, and Color over Lifetime properties of the Particle System
objects. The more you enable, the more you can customize your effect to look just...