Book Image

OUYA Game Development by Example

By : John Donovan
Book Image

OUYA Game Development by Example

By: John Donovan

Overview of this book

The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination. OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
Table of Contents (18 chapters)
OUYA Game Development by Example Beginner's Guide
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Time for action – preparing Unity for version control


Although Git handles text-heavy projects easily, it runs into some trouble when it comes down to binary files, which Unity uses by default to collect and save information about your project. There are, however, a few safety measures that can be put in place to ensure that your project doesn't encounter any errors or bugs when being managed with version control. We'll be demonstrating these measures using our marble game as a reference:

  1. Open your RollingMarble project in the Unity editor.

  2. Open the Edit menu on the toolbar at the top of the Unity editor window and select Editor within the Project Settings submenu.

    The Editor Settings window will appear in your Inspector window and will look something like the following screenshot:

  3. If you're using the Pro version of Unity, change your Asset Serialization setting to Force Text.

    Tip

    If you're using the free version of the Unity software, you'll be unable to edit your Asset Serialization setting...