Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Building your assets


What may seem daunting is actually one of the simplest tasks to perform in Unity because it is just a two-click job.

If you recall in Chapter 2, Character Building, I said you will create a package that contains all the default folders you can use for any project; so, let's do that.

First, create a new project (just because it's best to start from scratch) and then add in whatever folders, assets, scripts, and so on that you need in your asset package. In this case, just all the folders we will commonly use in any Unity project are shown here:

With that in place, just navigate to Assets | Export Package from the Unity editor menu, and you will be presented with the following window:

Here, you can select all the assets currently in your project that you want bundled up in your own reusable Unity asset package. Once you are happy with your selection, just click on Export…. Then, Unity will simply ask where you want your package to be created:

There you have it! Once saved,...