Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Going further


If you are the adventurous sort, try expanding your project to add the following:

  • Add sprites for each of the towns; maybe even animate those sprites when the place is new to draw attention to them.

  • Add a camera-tracking script similar to the one used in the Home scene so that the player can move further around the map.

  • Create new scenes for the places to visit and get some more characters and conversations going.

  • Add a LineRenderer component to the MapMovement script (visit http://cgcookie.com/unity/2013/05/03/animate-a-line-draw-using-line-renderer-component/) to show a line as the player moves.

  • Animate the player and flip the image when the hero moves in the opposite direction as we did in the town.

  • Add a keyboard input to move the player instead of just touch and click.

  • Return to the CharacterMovement script and add touch/mouse input.

  • Update the Fading manager to use curves and/or more images, and try to add a middle image/scene between loading levels. This is commonly used for...