Book Image

Mastering Unity 2D game development

By : Simon Jackson
Book Image

Mastering Unity 2D game development

By: Simon Jackson

Overview of this book

Table of Contents (21 chapters)
Mastering Unity 2D Game Development
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
1
Overview
Index

Laying out your inventory


Your character's layout is usually a lot more restricted as compared to that of a storefront. However, the character's layout needs to follow the same design pattern you are using in your game.

These systems usually fall into a couple of patterns.

Rule of '99

Players are limited to a certain number of each item. The number can vary based on the item (for instance, you can have only one weapon) or its effect on the player's load. As a rule of thumb, 99 should be the maximum number. However, it's up to how your game will use the item to denote its maximum number.

In the Final Fantasy series of games, Rule of '99 was used throughout its inventory system, allowing the player to carry no more than 99 potions at a time or anything else for that matter, as shown in the following screenshot:

Encumbrance system

A system based on the strength, endurance, and energy of a player is a faux-style system. It ensures that the player cannot carry more than he or she is able to; generally...