So now we know how to add a whole new dimension of input to our game, by making use of devices and location data. We've learned how to work with the accelerometer, gyroscope, inclinometer, compass, orientation sensor, and GPS.
Through this new knowledge we've also added the ability to move the player's ship in the game with the inclinometer, adding in a unique method of input that enriches the game for players with capable devices.
Consider how using these increasingly available sensors can improve your game through unique input or information. Enhance your game design and make it unique. Take advantage of the power of the platform and make an awesome tablet game that still supports PCs and laptops even if they don't have these sensors.
Next steps
We have a mostly feature-complete game. Players can move around and shoot using standard controls as well as the sensors on mobile devices. There are other ways we can add to the game before we submit this to the store, and in the next chapter...