Book Image

Learning Windows 8 Game Development

By : Michael Quandt
Book Image

Learning Windows 8 Game Development

By: Michael Quandt

Overview of this book

With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how to use cutting-edge technologies like DirectX and tools that will make creating a game easy. This book also allows you to make money by selling your games to the world. Learning Windows 8 Game Development teaches you how to create exciting games for tablets and PC on the Windows 8 platform. Make a game, learn the techniques, and use them to make the games you want to play. Learn about graphics, multiplayer options, how to use the Proximity + Socket APIs to add local multiplayer, how to sell the game outright, and In-App Purchases. Learning Windows 8 Game Development guides you from the start of your journey all the way to developing games for Windows by showing you how to develop a game from scratch and sell it in the store.With Learning Windows 8 Game Development, you will learn how to write the code required to set everything up, get some graphics on screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. From there, you'll look at how to add awesome features to your game like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make your players want to challenge their friends and keep playing. This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store. You'll look at the things to remember to make certification painless and some great tips on how to market and sell your game to the public.
Table of Contents (17 chapters)
Learning Windows 8 Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


So now we know how to add a whole new dimension of input to our game, by making use of devices and location data. We've learned how to work with the accelerometer, gyroscope, inclinometer, compass, orientation sensor, and GPS.

Through this new knowledge we've also added the ability to move the player's ship in the game with the inclinometer, adding in a unique method of input that enriches the game for players with capable devices.

Consider how using these increasingly available sensors can improve your game through unique input or information. Enhance your game design and make it unique. Take advantage of the power of the platform and make an awesome tablet game that still supports PCs and laptops even if they don't have these sensors.

Next steps

We have a mostly feature-complete game. Players can move around and shoot using standard controls as well as the sensors on mobile devices. There are other ways we can add to the game before we submit this to the store, and in the next chapter...