Book Image

Learning Windows 8 Game Development

By : Michael Quandt
Book Image

Learning Windows 8 Game Development

By: Michael Quandt

Overview of this book

With the recent success of a lot of smaller games, game development is quickly becoming a great field to get in to. Mobile and PC games are on the rise, and having a way to create a game for all types of devices without rewriting everything is a huge benefit for the new Windows 8 operating system. In this book, you will learn how to use cutting-edge technologies like DirectX and tools that will make creating a game easy. This book also allows you to make money by selling your games to the world. Learning Windows 8 Game Development teaches you how to create exciting games for tablets and PC on the Windows 8 platform. Make a game, learn the techniques, and use them to make the games you want to play. Learn about graphics, multiplayer options, how to use the Proximity + Socket APIs to add local multiplayer, how to sell the game outright, and In-App Purchases. Learning Windows 8 Game Development guides you from the start of your journey all the way to developing games for Windows by showing you how to develop a game from scratch and sell it in the store.With Learning Windows 8 Game Development, you will learn how to write the code required to set everything up, get some graphics on screen, and then jump into the fun part of adding gameplay to turn a graphics sample into a proper game. From there, you'll look at how to add awesome features to your game like networking, motion controls, and even take advantage of new Windows 8 features like live tiles and sharing to make your players want to challenge their friends and keep playing. This book wraps up by covering the only way a good game can finish development: by shipping the game on the Windows Store. You'll look at the things to remember to make certification painless and some great tips on how to market and sell your game to the public.
Table of Contents (17 chapters)
Learning Windows 8 Game Development
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Getting into the store


This all starts by visiting https://appdev.microsoft.com/StorePortals, which will get you to the store dashboard that you use to submit and manage your applications. If you already have an account you'll just log in here and proceed. If not, we'll take a look at ways of getting it set up.

There are a couple of ways to get a store account, which you will need before you can submit any game or application to the store. There are also two different types of accounts:

  • Individual accounts

  • Company accounts

In most cases you will only need the first option. It's cheaper and easier to get, and you won't require the enterprise features provided by the company account for a game. For this reason we'll focus on the individual account.

To register you'll need a credit card for verification, even if you gain a free account another way. Just follow the registration instructions, pay the fee, and complete verification, after which you'll be ready to go.

Free accounts

Students and developers...