Like any app store, the Windows Store allows you to sell your app or game, and handles the transaction for you, allowing you to focus on developing the game and raking in the profits. To handle this, they take a share of each sale before tax, and then collect the rest and pay the developer in lump sum payments, usually based on a time period or accumulated threshold. To set a price for your game, we need to return to the Windows Store Dashboard and edit our game release. Inside there you will find the Selling Details section, which is where we can define details like the price, the trial, and the markets that the game will be sold in.
As mentioned in the previous chapter, the markets that you sell your game in will be affected by the ratings you have. Some markets require a rating for a game to be sold, so be sure to take a look at the provided information in the Ratings section of the dashboard to see if your game complies or which markets you need to remove from the Selling...