Book Image

Scratch 2.0 Game Development Hotshot

Book Image

Scratch 2.0 Game Development Hotshot

Overview of this book

Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Index

Hotshot challenges


It's still far from the Angry Birds example that we mentioned at the start, but all the basic elements are there. Test your game, and play with the numbers a bit to see how they can affect the playability! Have a go with the following tasks:

  • If you increase the cannonball speed to very high, it will become very fast, but hard to control.

  • Try increasing or reducing the number for the simulated gravity effect.

  • Do you still know which number that is? It is somewhere in the cannonball script.

  • Can you change the number so it feels like the game takes place on the moon, where gravity is not as strong as it is on Earth?

In later projects, we will look back at this game and you will be challenged to expand and improve it, based on the things you will learn in those projects. The game might not look like anything special just yet, but with some effort and imagination, you could make it into an exciting game to rival Angry Birds.