Sometimes, you don't want a script to start working right from the start of the game. For such cases, you can trigger a script by sending a message, instead of just starting it when the <green flag> button is pressed. This way, the script will stay dormant and inactive until it receives the right message. You can actually compare this to someone yelling a certain order that the script has to respond to. In this section, we will postpone the appearance of the boss monster until certain game conditions are met.
Scratch 2.0 Game Development Hotshot
Scratch 2.0 Game Development Hotshot
Overview of this book
Table of Contents (18 chapters)
Scratch 2.0 Game Development HOTSHOT
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Blowing Things Up!
Beating Back the Horde
Start Your Engines
Space Age
Shoot 'Em Up
Building a Worthy Boss
Creating a Level Editor
Dungeon Crawl
Hunger Run
Sprites with Characters
The New Scratch Interface
Index
Customer Reviews